#ifndef GAMEDATASOURCE_H
#define GAMEDATASOURCE_H
#include <QMap>
#include <QVector>
#include <QObject>

class GameDataSource : public QObject
{
    Q_OBJECT
public:
    explicit GameDataSource(QObject *parent = nullptr);
    QMap<int, QVector< QVector<int> > >mData;

signals:

};

#endif // GAMEDATASOURCE_H
